Overhauled and completed project


When I revisited my project, I found that I had to redo the entire thing, so I did that.

When I remade stuff and rescripted everything I found that my player movement was actually a lot better than it was in the first place, which I am pleased with.

In this version of the game, I added the collection system where the player would roll over the good frogs and actually be able to collect them. They add to the score, and then the UI also reflects it. I had some troubles translating this score integer to the UI but managed eventually. I feel like through this project I ended up understanding coding a lot better.

I later wanted to implement a "max score" which would be based off of the amount of good frogs that exist upon their completed spawn. I could not figure out how to make this work despite my best efforts and being sure what I had done should work, so I've kept this system in (it doesn't produce errors, but it hardly does what I wanted it to).

I also started to incorporate random spawning of trees, but I hadn't fully delved into what I was hoping for it.

I added a targeting script using navmesh agents to the bad frogs which would cause them to follow the good frogs but it isnt working as intended, I am assuming it's because the frogs are targeting too many things at once so they don't know where to go, and in a separate script included in my resubmission folder "badFrogTarget" I try to fix it but I also still couldn't get it work.

I am not really happy with this project but I think I gained a good bit of experience with coding (mostly using tutorials and articles) and a better understanding of what I'm doing...

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