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Random Generation

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Devlog

  • Overhauled and completed project
    August 20, 2023 by nmwaite#game design
    When I revisited my project, I found that I had to redo the entire thing, so I did that. When I remade stuff and rescripted everything I found that my player movement was actually a lot better than it... Continue reading
  • Delayed devlog additions
    January 01, 2023 by nmwaite#game design
    5th Dec: Followed a Code Monkey tutorial on the new Input Systems in Unity. Scripted basic movement stuff. 6th Dec: I attached the camera and movement script to the player. The past two weeks then, I... Continue reading
  • Functionality
    December 12, 2022 by nmwaite
    These will be the order of events for frogs spawning: Some frogs spawn from the sky Fall to ground They start to move and follow the player through NavMesh Player attacks Dangerous (which also attack... Continue reading
  • The Frogs
    November 21, 2022 by nmwaite
    This game will be about frogs raining down which randomly generate in colour, shape, and size!!! Different colours and sizes will have different effects on the player/world One idea is for red frogs t... Continue reading
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